News: PRP: THE HOME OF SEV'S TRI-ANNUAL POSTS.

Project RP
 

Welcome, Guest. Please login or register.
November 30, 2022, 11:06:29 PM

Login with username, password and session length
Pages: 1 2 3 [4] 5
  Print  
Author Topic: Left 4 Dead  (Read 27435 times)
BEB0P
Global Moderator
Exhalted Member
*****

Karma: 10
Posts: 1068

Kiss your fist and touch the sky.


View Profile WWW
« Reply #45 on: February 26, 2011, 02:48:38 PM »

I dunno, usually when I play with friends, we're all alittle bit of everything, medic, bait, etc. But yeah, if it's possible, then why the hell not, you know? I can go medic or Sniper, if it's alright.

Oh- and another thing- resting. Frequent periods of grace(safehouses, "let's camp here for the night", etc.) or seldom?
Logged


Spartan-777
Global Moderator
Member
*****

Karma: 11
Posts: 743

The Violent Cartographer


View Profile WWW
« Reply #46 on: February 26, 2011, 06:11:44 PM »

There'll be a rest stop at the end of each chapter, methinks, which is where we will begin the next chapter from.
« Last Edit: February 26, 2011, 07:22:09 PM by Spartan-777 » Logged

Danny
Administrator
Exhalted Member
*****

Karma: 15
Posts: 1929

The Gentleman Bastard


View Profile WWW
« Reply #47 on: February 26, 2011, 09:14:56 PM »

Connecticut is funny to say. Tongue
Logged
BEB0P
Global Moderator
Exhalted Member
*****

Karma: 10
Posts: 1068

Kiss your fist and touch the sky.


View Profile WWW
« Reply #48 on: February 26, 2011, 09:15:52 PM »

>.> Now that you mention it...
Logged


Spartan-777
Global Moderator
Member
*****

Karma: 11
Posts: 743

The Violent Cartographer


View Profile WWW
« Reply #49 on: February 26, 2011, 09:21:48 PM »

Connecticut is funny to say. Tongue

So is Kalgoorlie.
Logged

KING OF SPACE
I AM THE KING OF SPACE
Global Moderator
Member
*****

Karma: 6
Posts: 707

GREETINGS ROLEPLAYERS


View Profile
« Reply #50 on: February 27, 2011, 12:03:11 AM »

Maybe... it would be bordering on the perks of Call of Duty fame, but I think it could be done. I'm guessing they'd have a weapon specialty and they'd all be versatile, i.e. their role would depend on what weapon they have at the time, but they work better with some weapons than others.
Logged





The problem with reality is, terrible things happen to good people, and as friends all we can do is stand by them and hope they get better. Sometimes they don't. = Claptrap, eulogy for Micheal John Mamaril
Spartan-777
Global Moderator
Member
*****

Karma: 11
Posts: 743

The Violent Cartographer


View Profile WWW
« Reply #51 on: February 27, 2011, 03:56:55 AM »

Maybe... it would be bordering on the perks of Call of Duty fame, but I think it could be done. I'm guessing they'd have a weapon specialty and they'd all be versatile, i.e. their role would depend on what weapon they have at the time, but they work better with some weapons than others.

What?
Logged

Indi
Administrator
Member
*****

Karma: 12
Posts: 790


View Profile WWW
« Reply #52 on: February 27, 2011, 04:32:11 AM »

Maybe... it would be bordering on the perks of Call of Duty fame, but I think it could be done. I'm guessing they'd have a weapon specialty and they'd all be versatile, i.e. their role would depend on what weapon they have at the time, but they work better with some weapons than others.
Whatever you just said, it sounds like it's probably too complicated. Tongue
Plus I don't want to try to add any new elements, especially things from other games, it just kind of ruins the feel of the whole thing.
Logged

KING OF SPACE
I AM THE KING OF SPACE
Global Moderator
Member
*****

Karma: 6
Posts: 707

GREETINGS ROLEPLAYERS


View Profile
« Reply #53 on: February 27, 2011, 08:24:00 PM »

@Sev: Basically, everyone would be able to be especially skilled in using a type of weapon (i.e. shotguns, assault rifles, melee), and they'd be better working with those weapons. But overall, their job would be dependent on the weapon they carry. If it's a chainsaw, they get up close and personal with small groups of zombies. If they've got a sniper, they hang back, use heights, and try to kill as many zombies as they can with headshots, etc.
Logged





The problem with reality is, terrible things happen to good people, and as friends all we can do is stand by them and hope they get better. Sometimes they don't. = Claptrap, eulogy for Micheal John Mamaril
Spartan-777
Global Moderator
Member
*****

Karma: 11
Posts: 743

The Violent Cartographer


View Profile WWW
« Reply #54 on: February 27, 2011, 08:28:38 PM »

Oh, that makes more sense.
« Last Edit: February 27, 2011, 08:32:36 PM by Spartan-777 » Logged

Indi
Administrator
Member
*****

Karma: 12
Posts: 790


View Profile WWW
« Reply #55 on: February 28, 2011, 12:01:39 AM »

Ah, that's more clear.
And of course, that's just common sense, staying at the most effective range for the type of weapon you're using, I assumed we were doing that anyway. Tongue
Logged

Spec-OppSpartan
Guest
« Reply #56 on: February 28, 2011, 01:00:09 AM »

Does this game have Moltovs? I think it should.  And maybe add like a hatchet (if it is not one already)
Logged
Indi
Administrator
Member
*****

Karma: 12
Posts: 790


View Profile WWW
« Reply #57 on: February 28, 2011, 01:05:33 AM »

Yup, you can get molotovs, or pipe bombs. In the second game you can also throw a vial full of boomer bile, which will draw the hoard to wherever it hits and even make them attack each other if you hit zombies with it.
Logged

Spartan-777
Global Moderator
Member
*****

Karma: 11
Posts: 743

The Violent Cartographer


View Profile WWW
« Reply #58 on: February 28, 2011, 01:11:43 AM »

There's no hatchet, but you can get an ax. Joy!
Logged

Spec-OppSpartan
Guest
« Reply #59 on: February 28, 2011, 01:18:11 AM »

^
Clever
Logged
Pages: 1 2 3 [4] 5
  Print  
 
Jump to:  

Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
clean_cut_blue was created by babjusi