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Author Topic: Perks and Recreation  (Read 3742 times)
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« on: March 25, 2015, 09:33:22 PM »

I'm never sure as to how I organize a thread for general information, as opposed to just inputting things into a character profile, but here goes-- Pardon my dust!

We're going to be trying something to for the Fallout RP; Where previous threads like Nations and Halo have us set up with no terms of video game-like progression (Or no reason for it.), Fallout contains a set of special abilities otherwise known as "Perks". Perks are something like a defining trait to your character, and writing-wise, gives you an edge or penalty in certain role-playing scenarios. It is now our job to become aware of these. Your characters also come with attributes, known as your "SPECIAL", which is actually just a lot of words made out into one. I will provide links to both at the bottom of this no-reply thread.

So, here is how it goes, and the rules are simple:

  • You start off with two traits, and three perks.
  • Your SPECIAL points are not confined to the starting amount, but it's recommended that you compensate accordingly for any high amount in one given skill.
  • Your Traits are set in stone, but you are able to gain perks.
  • To gain another perk, you must participate in and complete a Falllout RP thread.
  • To gain an additional skill point, you are requried to participate in and
    complete TWO Fallout RP threads.
  • Certain traits and perks such as "Bloody Mess" and so forth are banned or deemed unnecessary.
    They will be provided in a post extension to this one.

If you have any questions or concerns, please let me know. I am open to suggestion on most days, and fairly rational. Until then, please, I encourage you all to have fun in this world that we've created within a world.


« Last Edit: July 28, 2016, 11:26:35 PM by SamuraiBebop » Logged

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« Reply #1 on: March 25, 2015, 10:18:41 PM »

In addition to regular perks, all companion perks, Challenge perks, and Special Perks from the base game as well as all of the add-ons are unavailable. The Think Tank Implants are also unavailable. If you have any questions or concerns, feel free to message me or discuss them through Skype chat. For more information on Perks, please visit the link in the above post.

  • Banned Perks are coloured in RED
  • Unnecessary Perks are coloured in ORANGE

Regular Perks:

Intense Training

Effect: You can put a single point into any of your SPECIAL attributes.

Effect: You gain two more skill points every time you advance in level.

Bloody Mess
Effect: +5% overall damage; more violent death animations.

Pack Rat
Effect: Items with a weight of two pounds or less now weigh half as much.

Here and Now
Effect: You instantly level up again.

Long Haul
Effect: Being over-encumbered no longer prevents you from using fast travel.

Math Wrath
Effect: Reduces all AP costs by 10%.

Plasma Spaz
Effect: AP costs for all plasma weapons are reduced by 20%.

Centre of Mass
Effect: In V.A.T.S., you do an additional 15% damage when targeting the torso.

Action Boy/Girl
Effect: +15 Action Points.

Concentrated Fire
Effect: +5% accuracy in V.A.T.S. with every attack on a given body part queued.

Grim Reaper's Sprint
Effect: A kill in V.A.T.S. restores 20 AP immediately.

Nuka Chemist
Effect: Unlocks special Nuka-Cola recipes at the workbench.

Nerves of Steel
Effect: 20% faster AP regeneration.

Dead Money Perks:

In Shining Armour

Effect: This perk is bugged and applies no effect.

Light Touch
Effect: While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance.

Effect: Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%

Old World Blues Perks:


Effect: In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal.

Lonesome Road Perks:

Ain't Like That Now

Effect: Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits, 20% reduction in AP cost for all weapons.

Broad Daylight
Effect: No Sneak penalty for using Pip-Boy light.

Irradiated Beauty
Effect: Sleep removes all Rads (Hardcore: only -100 Rads).

Lessons Learned
Effect: +1% XP gain per player level.

Thought You Died
Effect: +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits.


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